What ships today

This page separates current user features from internal runtime components and planned cloud services.

Product availability

SurfaceStatusWhat this means
VS Code extensionAvailableThis is the supported BIGGI product.
Embedded local runtimeIncludedThe extension installs, starts, and stops it automatically.
Standalone CLINot a supported productRuntime commands may exist for development, but users do not install or operate a separate CLI.
Desktop applicationNot availableUse the VS Code extension.
JetBrains, mobile, or other IDE clientsNot availableVS Code-compatible editors may work, but VS Code is the supported target.

Available workflows

  • Chat-based coding and multi-file edits
  • Code, Plan, Ask, Debug, Explore, Gameplay, Game Architect, Tech Art, and Perf agents
  • Game Loop tools for Unity, Godot, and browser games
  • Agent Manager with multiple sessions, terminals, diffs, and optional git worktrees
  • Direct model-provider connections, OAuth where supported, custom providers, and local models
  • Inline autocomplete with a separately configured autocomplete provider
  • Code actions, generated commit messages, transcript export, snapshots, and task lists
  • Project instructions, custom agents, subagents, skills, workflows, plugins, and MCP servers
  • Semantic codebase indexing, context compaction, and project memory
  • Optional Playwright browser automation

Some capabilities require additional local software. Game Loop needs the matching engine or browser, git-worktree sessions need Git, browser automation needs Chrome or Chromium, and provider-backed features need the corresponding credential.

Game-engine coverage

Project typeEngine-aware codingLive Game Loop
UnityYesRun, inspect, test, screenshot, playtest, profile, build, and selected scene operations
Godot 4YesRun, inspect, test, screenshot, playtest, profile, build, and selected scene operations
Browser gamesYesRun, inspect, test, screenshot, playtest, profile, and build for supported web projects
Unreal and other enginesCoding assistanceNo dedicated live Game Loop adapter in the current release

Exact engine operations depend on the project, installed editor version, display availability, and whether BIGGI can establish its local bridge or browser session. BIGGI reports unavailable operations as capability gaps.

Provider and account model

The current release is bring-your-own-provider:

  • Connect a provider API key or supported provider login from the extension.
  • Requests go from the local runtime to the provider you selected.
  • The provider owns pricing, quotas, rate limits, and billing.
  • You do not need a BIGGI account for direct-provider use.

Not currently available

The following are not current user features:

  • Managed BIGGI credits, subscriptions, or gateway billing
  • Team seats, organization dashboards, SSO, audit logs, or enterprise policy controls
  • BiggiClaw
  • The cloud-backed BIGGI Marketplace
  • Cloud agents or hosted workspaces

These surfaces may appear in source code behind disabled flags or in development plans. Their presence in the repository does not make them part of the supported release.

ℹ️Info

The source of truth for a user-facing capability is the released VS Code extension. Contributor docs may describe internal architecture, test gates, or future proposals that are not product instructions.